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Gmod scp containment breach
Gmod scp containment breach




gmod scp containment breach

Should the player wander too far from SCP-106, it will teleport closer to them. It can spawn at any time near the player (either from the floor or from the ceiling). Once SCP-106 has spotted the player, it will immediately begin to pursue them. SCP-106 is difficult to deter, due to it being able to phase through doors, with the only way to shake it off being to wait out its pursuit for an amount of time or trick it into walking into a Tesla gate, stunning it and causing it to retreat. SCP-106 is a mobile threat, and appears quite often. It is unknown if this is the point of origin for SCP-106, or a simple “lair” created by SCP-106. Entering a wall, and exiting from the ceiling).

gmod scp containment breach

SCP-106 is then able to exit this dimension from any point connected to the initial entry point (examples: “entering” the inner wall of a room, and “exiting” the outer wall. SCP-106 is able to “vanish” inside solid matter, entering what is assumed to be a form of “pocket dimension”.

gmod scp containment breach

SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus. This is observed as rusting, rotting, and cracking of materials, and the creation of a black, mucus-like substance similar to the material that coats SCP-106. SCP-106 causes a “corrosion” effect in all solid matter it touches, engaging a physical breakdown in materials several seconds after contact. This appearance may vary, but the “rotting” quality is observed in all forms. SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition.






Gmod scp containment breach